Thursday, December 31, 2009

0 Flatiron 1.12 Scene Render To Texture - 3ds Max Plug-in

Flatiron is a texture baking plug-in for 3D Studio MAX which handles multiple objects at once. It produces high quality UV map using the proven Unwrella Technology, which unfolds your models with exact pixel to model surface aspect ratio automatically. Flatiron speeds up your scene baking workflow and improves the texturing quality immensely.

  • Automatic uwrapping, baking and packing of group of objects onto a single UV surface

  • Optimal packing of UV chunks with maximal use of available space depending on the surface complexity

  • Previewing using ‘Add Shell Material’, or in-place ‘Overwrite material’ modes

  • Excellent for Realtime Engine use

  • Network rendering support (through backburner)

  • Maxscript Interface SDK – allows programmers to control Flatiron through maxscript


flatiron plugin

3d-io Flatiron 1.12

3d-io Flatiron 1.12 for 3ds max 2008, 2009, 2010 32 bit & 64 bit.
Plug in from the German company 3d-io Games & Video production, intended for rendering the whole scene in a texture. The algorithm works like a plug in algorithm Unwrella - a popular plug in to create a reaming.

Flatiron designed to meet the needs of graphic designers in a fast, Automated, easy to use tool to create a rea

ming and "baking" the texture of the scene entirely.
Flatiron can "bake" the texture of several objects in one map with just a few clicks.


Download [4.63Mb]






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