- Automatic uwrapping, baking and packing of group of objects onto a single UV surface
- Optimal packing of UV chunks with maximal use of available space depending on the surface complexity
- Previewing using ‘Add Shell Material’, or in-place ‘Overwrite material’ modes
- Excellent for Realtime Engine use
- Network rendering support (through backburner)
- Maxscript Interface SDK – allows programmers to control Flatiron through maxscript
3d-io Flatiron 1.12 for 3ds max 2008, 2009, 2010 32 bit & 64 bit.
Plug in from the German company 3d-io Games & Video production, intended for rendering the whole scene in a texture. The algorithm works like a plug in algorithm Unwrella - a popular plug in to create a reaming.
Flatiron designed to meet the needs of graphic designers in a fast, Automated, easy to use tool to create a rea
ming and "baking" the texture of the scene entirely.
Flatiron can "bake" the texture of several objects in one map with just a few clicks.
Download [4.63Mb]
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